James Cameron Defends Making Avatar 2 With High Frame Rates, Reacts To Criticism That The Film Looks “Too Much Like A Video Game”

James Cameron is likely one of the most creatively sound and genius administrators of all time who has given some cult classics to the Hollywood trade – be it Titanic or the Avatar franchise. Ever since Avatar: The Method of Water was launched, it has acquired large appreciation throughout the globe. Experiences of the third and 4th instalments of the franchise have already been on their means.
Nevertheless, amid all of those, there have been some criticisms and complaints concerning the excessive body charges of the film, and now James has responded to it. Apparently, movies are shot at 24 frames per second, however not too long ago, filmmakers try a special route so as to add extra definition to the scenes. Scroll beneath to know extra.
As reported by The Direct, not too long ago at a fan screening for Avatar: The Method of Water, James Cameron broke his silence on utilizing excessive body charges. Responding to the criticisms made by the viewers, the filmmaker revealed the rationale behind. On Twitter, Andrew J Salazar shared that one of many attendees stated that they weren’t a giant fan of HFR. ” Stated it appears to be like an excessive amount of like a online game.” To that, James reacted, “I feel they’re some people who find themselves extra bothered by it than others… our objective is to maintain making it higher.”
Try the Tweet right here:
Somebody simply stated they weren’t a giant fan of the HFR. Stated it appears to be like an excessive amount of like a online game. James Cameron’s response: “I feel they’re some people who find themselves extra bothered by it than others… our objective is to maintain making it higher.”#AvatarTheWayOfWater
— Andrew J. Salazar (@AndrewJ626) February 17, 2023
Going additional within the dialog on the screening, James Cameron added that the viewers complained extra concerning the land scenes fairly than the underwater scenes and shared that he’s conscious that HFR works completely underwater and that almost all complaints are for scenes on land primarily. He shared that it’s largely there to assist 3D however is aware of there’s far more progress to go.
This isn’t the primary time that the director has spoken concerning the Excessive Body Charges. Earlier on the Busan Worldwide Movie Competition in South Korea as reported in Selection, James Cameron spoke at size about why he had determined to up the body charges. He had stated, “We’re utilizing [high frame rate] to enhance the 3D the place we would like a heightened sense of presence, resembling underwater or in a few of the flying scenes. For pictures of simply individuals standing round speaking, [high frame rate] works towards us as a result of it creates a form of a hyper-realism in scenes which might be extra mundane, extra regular. And typically we want that cinematic feeling of 24fps.”
Because the theatres don’t help the switching between 24 fps and 48 fps, James Cameron had determined to maintain it 48 for the entire time saying it’s only a easy hack “to make use of the excessive body charge platform that already exists.”
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